I can’t give you an article in the article “Ethereum: no source map for contractors” because the code detail does not seem to be a legitimate Ethereum intelligent contract.
At the same time, I can provide some general information about the debugging of the smart contract.
The debugging of an intelligent contract generally involves analyzing behavior, identifying problems and recording them. Here are a few steps in the contracting of the contract:
- Check errors : Use the console in the contract.Log instructions to find out what values are assigned to the variables. This can help identify where the errors can occur.
- Use debugging tools : Many Ethereum translators such as remix or truffle have built-in debugs that allow you to move through the code line and examine the variable values at each step.
- ** Check gas emissions. You can use a device such as truffle “GAS” command to check your contract gas consumption.
- Use source maps : Source maps allow you to reduce the compiled code to the original source code, facilitating debugging problems that are only present in the compiled code.
- Test thoroughly : Be sure to thoroughly test the contract before installing it in the production environment.
If you are still in trouble, you would be happy to help troubleshoot or provide more accurate instructions.
As for the question of which they mentioned, “there is no source map for the contractual arbitration”, which suggests that the compiled code of the contract is not given to the source map. This can occur if you use a translator that does not generate a source map (such as truffles) or if you manually assemble the contract.
Here are some possible solutions:
- Check the translator settings : Make sure the translator is set to include the source maps into the compiled code.
- Use the “Source-MAP flag
: When setting up the contract, use the” Source-Map to determine whether you want a source map for each file or just the main file.
- Manual Translation : If you manually set up the contract, make sure you generate a source map.
Hope this helps! Let me know if you have any further questions or there is something else I can help.
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